Aion Chanter Guide
Below is a decent entry-level guide for the Chanter class in Aion. But there are also more-detailed guides, such as this <a href="http://eigachi.notlong.com/">Aion Chanter Guide</a> , in which class-specific tactics, strategies and tips can be found. For those interested, there are also other guides such as a strategy guide, an Aion Kinah-making Guide and guides for the 7 other classes.
The Chanter is one of the two advanced classes in Aion; at Level 10, after Ascension, the Priest archetype can choose this class. The Chanter is a melee-heavy class that inflicts damage through stuns, crowd control and debuffs while still being able to maintain above average direct melee damage.
The <a href="http://eigachi.notlong.com/">Chanter</a> is able to wear chain armor and use shields once they reach Level 10, which makes it much easier to solo with them than Priests and Priest subclasses in many other games. Chanters are much tougher than they may first appear; they can both heal themselves and survive encounters with enemies several levels higher than themselves. Their damage is above average thanks to several skills and the ability to debuff enemies.
Mantras, various chain attacks, their heals and their debuffs make the Chanter extremely valuable to groups. This subclass is able to DPS and hold their own in solo combat while still having the common abilities and strengths that most players have come to expect from any class labeled.
Mantras are the main special ability of the Chanter, and they are a big factor in what makes them different than the other Priest subclass, the Cleric. These are instant cast ability buffs that will remain in place until they are manually turned off or the Chanter dies in battle. These mantras are automatically given to any party members that are within its stated range, and the higher level the Chanter gets the more Mantras they can learn. Another nice benefit of the Aion Mantra system is that a player doesn't have to pick and choose which Mantra to use - they are stackable, so any Mantras that the Chanter knows can be turned on for the party's benefit. Between levels 10 and 20 there are four separate Mantras that the Chanter can learn. They are the Victory Mantra (increases Physical Attacks by 10), Shield Mantra (Increases Physical Defense by 20, Evasion by 20, Block by 40, and Parry by 40), Magic Mantra (Increases Magical Accuracy and Magic Boost by 20) and Celerity Mantra (Increases Speed by 10). There are also several skills available to boost the power of Mantras while in aerial combat, making the Chanter extremely desirable in a group setting.
As for combat, <a href="http://www.lotrmmorpg.com/aion/aion-class-guide/aion-chanter/">Chanters</a> are mainly melee and cause most of their damage by stringing together complementary chain attacks. They also have great debuff spells to weaken their opponents, including Meteor Blow and Incandescent Blow, which both reduce the target's physical defense and flight speed. Even better, these two debuffs are part of a chain, so Incandescent Blow's effects are in addition to the debuffs granted by Meteor Blow. Between self heals (including both castable spells and instant cast), buffs, and their DPS, they're a very appealing class with much to offer to the rest of the player core in Aion.